🐾 Pokémon Champions VN

Pokémon Champions — Moves (Kỹ năng)

108 move đang được dùng trong giải, xếp theo số lượt sử dụng.

AllBugDarkDragonElectricFairyFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
Protect457 uses
Normal
Prevents any moves from hitting the user this turn.
Dragon Claw254 uses
Dragon
Inflicts regular damage with no additional effect.
Rock Slide227 uses
Rock
Has a chance to make the target flinch.
Earthquake195 uses
Ground
Inflicts regular damage and can hit Dig users.
Fake Out180 uses
Normal
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Parting Shot172 uses
Dark
Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
Flare Blitz168 uses
Fire
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Sucker Punch151 uses
Dark
Only works if the target is about to use a damaging move.
Kowtow Cleave148 uses
Dark
Hurricane128 uses
Flying
Has a chance to confuse the target.
Weather Ball117 uses
Normal
If there be weather, this move has doubled power and the weather’s type.
Iron Head116 uses
Steel
Has a chance to make the target flinch.
Tailwind114 uses
Flying
For three turns, friendly Pokémon have doubled Speed.
Throat Chop104 uses
Dark
Prevents the target from using sound-based moves for two turns.
Stomping Tantrum92 uses
Ground
Has double power if the user’s last move failed.
Wide Guard62 uses
Rock
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Darkest Lariat52 uses
Dark
Ignores the target’s stat modifiers.
Low Kick42 uses
Fighting
Inflicts more damage to heavier targets, with a maximum of 120 power.
Poison Jab38 uses
Poison
Has a chance to poison the target.
Swords Dance33 uses
Normal
Raises the user’s Attack by two stages.
Rock Tomb16 uses
Rock
Has a chance to lower the target’s Speed by one stage.
Dragon Pulse16 uses
Dragon
Inflicts regular damage with no additional effect.
Draco Meteor16 uses
Dragon
Lowers the user’s Special Attack by two stages after inflicting damage.
Extreme Speed15 uses
Normal
Inflicts regular damage with no additional effect.
Helping Hand14 uses
Normal
Ally’s next move inflicts half more damage.
Close Combat11 uses
Fighting
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Will-O-Wisp10 uses
Fire
Burns the target.
Flamethrower9 uses
Fire
Has a chance to burn the target.
Muddy Water9 uses
Water
Has a chance to lower the target’s accuracy by one stage.
Ice Beam7 uses
Ice
Has a chance to freeze the target.
Matcha Gotcha7 uses
Grass
Shadow Ball7 uses
Ghost
Has a chance to lower the target’s Special Defense by one stage.
Thunderbolt6 uses
Electric
Has a chance to paralyze the target.
Fire Blast6 uses
Fire
Has a chance to burn the target.
Rage Powder6 uses
Bug
Redirects the target’s single-target effects to the user for this turn.
Soak5 uses
Water
Changes the target’s type to Water.
Electro Shot5 uses
Electric
Flash Cannon5 uses
Steel
Has a chance to lower the target’s Special Defense by one stage.
Reflect5 uses
Psychic
Reduces damage from physical attacks by half.
Rain Dance4 uses
Water
Changes the weather to rain for five turns.
Air Slash4 uses
Flying
Has a chance to make the target flinch.
Scale Shot4 uses
Dragon
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Encore4 uses
Normal
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Life Dew4 uses
Water
Light Screen4 uses
Psychic
Reduces damage from special attacks by 50% for five turns.
Dire Claw4 uses
Poison
Moonblast4 uses
Fairy
Has a chance to lower the target’s Special Attack by one stage.
Zen Headbutt3 uses
Psychic
Has a chance to make the target flinch.
Hydro Pump3 uses
Water
Inflicts regular damage with no additional effect.
Brick Break3 uses
Fighting
Destroys Reflect and Light Screen.
Haze3 uses
Ice
Resets all Pokémon’s stats, accuracy, and evasion.
Taunt3 uses
Dark
For the next few turns, the target can only use damaging moves.
Focus Blast3 uses
Fighting
Has a chance to lower the target’s Special Defense by one stage.
Wave Crash3 uses
Water
Make It Rain3 uses
Steel
Nasty Plot3 uses
Dark
Raises the user’s Special Attack by two stages.
Trick Room3 uses
Psychic
For five turns, slower Pokémon will act before faster Pokémon.
Breaking Swipe2 uses
Dragon
Lowers the target’s Attack by one stage after inflicting damage.
Thunder2 uses
Electric
Has a chance to paralyze the target.
Fire Punch2 uses
Fire
Has a chance to burn the target.
Earth Power2 uses
Ground
Has a chance to lower the target’s Special Defense by one stage.
Snarl2 uses
Dark
Has a chance to lower the target’s Special Attack by one stage.
Fire Fang2 uses
Fire
Has a chance to burn the target and a chance to make the target flinch.
Heat Wave2 uses
Fire
Has a chance to burn the target.
Roar2 uses
Normal
Immediately ends wild battles. Forces trainers to switch Pokémon.
Ice Punch2 uses
Ice
Has a chance to freeze the target.
Psychic Fangs2 uses
Psychic
Destroys Reflect and Light Screen.
Brave Bird2 uses
Flying
User receives 1/3 the damage inflicted in recoil.
Roost2 uses
Flying
Heals the user by half its max HP.
Fake Tears2 uses
Dark
Lowers the target’s Special Defense by two stages.
Dual Wingbeat2 uses
Flying
Inflicts regular damage with no additional effect.
Coaching2 uses
Fighting
Inflicts regular damage with no additional effect.
Zap Cannon2 uses
Electric
Has a chance to paralyze the target.
Charm2 uses
Fairy
Lowers the target’s Attack by two stages.
Flame Charge1 uses
Fire
Inflicts regular damage. Raises the user’s Speed by one stage.
Power Trip1 uses
Dark
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Stone Edge1 uses
Rock
Has an increased chance for a critical hit.
Thunder Punch1 uses
Electric
Has a chance to paralyze the target.
Overheat1 uses
Fire
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Rush1 uses
Dragon
Has a chance to make the target flinch.
sword dance1 uses
Normal
Chilling Water1 uses
Water
U-turn1 uses
Bug
User must switch out after attacking.
Power Gem1 uses
Rock
Inflicts regular damage with no additional effect.
Icy Wind1 uses
Ice
Has a chance to lower the target’s Speed by one stage.
Avalanche1 uses
Ice
Inflicts double damage if the user takes damage before attacking this turn.
Blaze Kick1 uses
Fire
Has an increased chance for a critical hit and a chance to burn the target.
Ice Spinner1 uses
Ice
Tail Wind1 uses
Normal
Bullet Punch1 uses
Steel
Inflicts regular damage with no additional effect.
High Horsepower1 uses
Ground
Inflicts regular damage with no additional effect.
Spirit Break1 uses
Fairy
Has a chance to lower the target’s Special Attack by one stage.
Meteor Mash1 uses
Steel
Has a chance to raise the user’s Attack by one stage.
Sunny Day1 uses
Fire
Changes the weather to sunny for five turns.
Volt Switch1 uses
Electric
User must switch out after attacking.
Drain Punch1 uses
Fighting
Drains half the damage inflicted to heal the user.
Ice Fang1 uses
Ice
Has a chance to freeze the target and a chance to make the target flinch.
Giga Drain1 uses
Grass
Drains half the damage inflicted to heal the user.
Sleep Powder1 uses
Grass
Puts the target to sleep.
Sludge Bomb1 uses
Poison
Has a chance to poison the target.
Calm Mind1 uses
Psychic
Raises the user’s Special Attack and Special Defense by one stage.
Hyper Beam1 uses
Normal
User foregoes its next turn to recharge.
Hyper Voice1 uses
Normal
Inflicts regular damage with no additional effect.
Body Press1 uses
Fighting
Dark Pulse1 uses
Dark
Has a chance to make the target flinch.
Solar Beam1 uses
Grass
Requires a turn to charge before attacking.
Grass Knot1 uses
Grass
Inflicts more damage to heavier targets, with a maximum of 120 power.
Foul Play1 uses
Dark
Calculates damage with the target’s attacking stat.