Pokémon Champions — Moves (Kỹ năng)
108 move đang được dùng trong giải, xếp theo số lượt sử dụng.
Protect457 uses
Prevents any moves from hitting the user this turn.
Dragon Claw254 uses
Inflicts regular damage with no additional effect.
Rock Slide227 uses
Has a chance to make the target flinch.
Earthquake195 uses
Inflicts regular damage and can hit Dig users.
Fake Out180 uses
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Parting Shot172 uses
Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
Flare Blitz168 uses
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Sucker Punch151 uses
Only works if the target is about to use a damaging move.
Kowtow Cleave148 uses
Hurricane128 uses
Has a chance to confuse the target.
Weather Ball117 uses
If there be weather, this move has doubled power and the weather’s type.
Iron Head116 uses
Has a chance to make the target flinch.
Tailwind114 uses
For three turns, friendly Pokémon have doubled Speed.
Throat Chop104 uses
Prevents the target from using sound-based moves for two turns.
Stomping Tantrum92 uses
Has double power if the user’s last move failed.
Wide Guard62 uses
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Darkest Lariat52 uses
Ignores the target’s stat modifiers.
Low Kick42 uses
Inflicts more damage to heavier targets, with a maximum of 120 power.
Poison Jab38 uses
Has a chance to poison the target.
Swords Dance33 uses
Raises the user’s Attack by two stages.
Rock Tomb16 uses
Has a chance to lower the target’s Speed by one stage.
Dragon Pulse16 uses
Inflicts regular damage with no additional effect.
Draco Meteor16 uses
Lowers the user’s Special Attack by two stages after inflicting damage.
Extreme Speed15 uses
Inflicts regular damage with no additional effect.
Helping Hand14 uses
Ally’s next move inflicts half more damage.
Close Combat11 uses
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Will-O-Wisp10 uses
Burns the target.
Flamethrower9 uses
Has a chance to burn the target.
Muddy Water9 uses
Has a chance to lower the target’s accuracy by one stage.
Ice Beam7 uses
Has a chance to freeze the target.
Matcha Gotcha7 uses
Shadow Ball7 uses
Has a chance to lower the target’s Special Defense by one stage.
Thunderbolt6 uses
Has a chance to paralyze the target.
Fire Blast6 uses
Has a chance to burn the target.
Rage Powder6 uses
Redirects the target’s single-target effects to the user for this turn.
Soak5 uses
Changes the target’s type to Water.
Electro Shot5 uses
Flash Cannon5 uses
Has a chance to lower the target’s Special Defense by one stage.
Reflect5 uses
Reduces damage from physical attacks by half.
Rain Dance4 uses
Changes the weather to rain for five turns.
Air Slash4 uses
Has a chance to make the target flinch.
Scale Shot4 uses
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Encore4 uses
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Life Dew4 uses
Light Screen4 uses
Reduces damage from special attacks by 50% for five turns.
Dire Claw4 uses
Moonblast4 uses
Has a chance to lower the target’s Special Attack by one stage.
Zen Headbutt3 uses
Has a chance to make the target flinch.
Hydro Pump3 uses
Inflicts regular damage with no additional effect.
Brick Break3 uses
Destroys Reflect and Light Screen.
Haze3 uses
Resets all Pokémon’s stats, accuracy, and evasion.
Taunt3 uses
For the next few turns, the target can only use damaging moves.
Focus Blast3 uses
Has a chance to lower the target’s Special Defense by one stage.
Wave Crash3 uses
Make It Rain3 uses
Nasty Plot3 uses
Raises the user’s Special Attack by two stages.
Trick Room3 uses
For five turns, slower Pokémon will act before faster Pokémon.
Breaking Swipe2 uses
Lowers the target’s Attack by one stage after inflicting damage.
Thunder2 uses
Has a chance to paralyze the target.
Fire Punch2 uses
Has a chance to burn the target.
Earth Power2 uses
Has a chance to lower the target’s Special Defense by one stage.
Snarl2 uses
Has a chance to lower the target’s Special Attack by one stage.
Fire Fang2 uses
Has a chance to burn the target and a chance to make the target flinch.
Heat Wave2 uses
Has a chance to burn the target.
Roar2 uses
Immediately ends wild battles. Forces trainers to switch Pokémon.
Ice Punch2 uses
Has a chance to freeze the target.
Psychic Fangs2 uses
Destroys Reflect and Light Screen.
Brave Bird2 uses
User receives 1/3 the damage inflicted in recoil.
Roost2 uses
Heals the user by half its max HP.
Fake Tears2 uses
Lowers the target’s Special Defense by two stages.
Dual Wingbeat2 uses
Inflicts regular damage with no additional effect.
Coaching2 uses
Inflicts regular damage with no additional effect.
Zap Cannon2 uses
Has a chance to paralyze the target.
Charm2 uses
Lowers the target’s Attack by two stages.
Flame Charge1 uses
Inflicts regular damage. Raises the user’s Speed by one stage.
Power Trip1 uses
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Stone Edge1 uses
Has an increased chance for a critical hit.
Thunder Punch1 uses
Has a chance to paralyze the target.
Overheat1 uses
Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Rush1 uses
Has a chance to make the target flinch.
sword dance1 uses
Chilling Water1 uses
U-turn1 uses
User must switch out after attacking.
Power Gem1 uses
Inflicts regular damage with no additional effect.
Icy Wind1 uses
Has a chance to lower the target’s Speed by one stage.
Avalanche1 uses
Inflicts double damage if the user takes damage before attacking this turn.
Blaze Kick1 uses
Has an increased chance for a critical hit and a chance to burn the target.
Ice Spinner1 uses
Tail Wind1 uses
Bullet Punch1 uses
Inflicts regular damage with no additional effect.
High Horsepower1 uses
Inflicts regular damage with no additional effect.
Spirit Break1 uses
Has a chance to lower the target’s Special Attack by one stage.
Meteor Mash1 uses
Has a chance to raise the user’s Attack by one stage.
Sunny Day1 uses
Changes the weather to sunny for five turns.
Volt Switch1 uses
User must switch out after attacking.
Drain Punch1 uses
Drains half the damage inflicted to heal the user.
Ice Fang1 uses
Has a chance to freeze the target and a chance to make the target flinch.
Giga Drain1 uses
Drains half the damage inflicted to heal the user.
Sleep Powder1 uses
Puts the target to sleep.
Sludge Bomb1 uses
Has a chance to poison the target.
Calm Mind1 uses
Raises the user’s Special Attack and Special Defense by one stage.
Hyper Beam1 uses
User foregoes its next turn to recharge.
Hyper Voice1 uses
Inflicts regular damage with no additional effect.
Body Press1 uses
Dark Pulse1 uses
Has a chance to make the target flinch.
Solar Beam1 uses
Requires a turn to charge before attacking.
Grass Knot1 uses
Inflicts more damage to heavier targets, with a maximum of 120 power.
Foul Play1 uses
Calculates damage with the target’s attacking stat.